Worms can also now backflip by pressing the ‘straight jump’ button twice, giving them a bigger vertical lift with just enough horizontal movement to reach ground a normal jump couldn’t reach. One small touch is that crates now have a different appearance depending on what they’re carrying – standard wood for weapons, and blue toolboxes for utility items, useful for gauging how badly you might need whatever’s inside. If you’ve already played Worms 2, then you’ve already seen about all the major gameplay tweaks Armageddon has on offer. Making up for these admittedly minor exclusions this is the ability to have eight worms assigned to six teams at once – although this is far from practical, given how much of a chaotic mess such a match is guaranteed to be. Returning from previous games as well are the ability to save and choose your own gameplay styles, although previous games have been condensed down to a single “Retro” scheme. You can no longer, for example, adjust the height the water level rises per turn during sudden death by the number of pixels. Just about everything else can still be altered, albeit with usually far less granularity as offered before. Just about everything from the prequel’s base feature set has made a reappearance, with the only real casualty being the ability to tweak every weapon’s exact firing details – instead everyone has a single variable for ‘power’ that ranges from a zero to five scale. If there’s any point to enter the franchise for the first time, it’d certainly be a smart decision to choose this one. Given that it has the extremely solid Worms 2 as a base and only adds further polish and content on top of that, it’s not difficult to see why. It’s often considered the gold standard of the series, the game to which all other entries are compared. Ask around, however, and you’ll find many fans who consider this particular Worms game to be the peak of the series. Check out new screens in the gallery below and two trailers after the break.At a casual glance, Armageddon won’t seem terribly different from the game that preceded it. The game also introduces vertical levels, which are tall and narrow, as opposed to the traditional wide levels.Īll in all, it sounds like Worms 2 Armageddon is packing plenty of punch. Another addition that might not sound too sexy but, trust us, it's important: Host migration for network play. The game includes a handful of new modes too, such as Fort Mode - which sets each team's worms in opposing bases instead of placing them randomly - and Rope Race Mode. The game also includes bunker buster bombs which, true to their name, are used to take out cowardly worms that have burrowed deep, deep out of harm's way.Īs we've mentioned before, the game also brings persistent fire, which is utilized in weapons like napalm and the petrol bomb. Fans will be happy to know that the Concrete Donkey is back (as is his nemesis, the Buffalo of Lies). First up, there are lots of new weapons in Worms 2, some of them are brand new, while others are returning favorites from other installments in the series. Just shy of its official release on Xbox Live Arcade, Team17 has dropped plenty of details and a big ol' pile of screens for Worms 2 Armageddon, out tomorrow for 800 ($10).
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